FBX Subnet extraction

   1271   1   0
User Avatar
Member
155 posts
Joined: Nov. 2015
Online
Hello everyone.

I imported an fbx mocap animation into Houdini which is now located inside a subnet with nulls and bones.

Now I want to drive a particle system with this animation.

My question is how do I extract the transformations from the subnet onto / into a geo node.

Thanks!
User Avatar
Member
7747 posts
Joined: Sept. 2011
Offline
The easiest is ‘fetch’ node, can grab a transform hierarchy and apply it to the children of the fetch node.

http://www.sidefx.com/docs/houdini/nodes/obj/fetch.html [www.sidefx.com]
  • Quick Links