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anon_user_15870133
We're running into some performance issues where levels will start hanging while processing HDAs. Is there a log that where we can view the state of the processing and potentially see where the trouble is coming from?
chrisgreb
There's the plugin logging categories you can turn on with ue4 console commands:
Log LogHoudiniEngineEditor Verbose
Log LogHoudiniEngine Verbose

And then there's the Houdini logging environment variables HOUDINI_ERRORLOG_FILENAME and HOUDINI_ERRORLOG_LEVEL.
anon_user_15870133
Excellent! Thank you.
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