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K-InSaNe-N
Hello

When I export a heightfield to ue4 and set up a landscape material with layer blend and use the generated Layerinfo I thought it was supposed to use the mask to fill the lanscape but it fills the whole map with the textures I put in.
Is this just me misunderstanding how this works or am I doing something wrong?

Thanks
K-InSaNe-N
And when I import the heightfield I get an error telling me that it cant save the layerinfoobjects
If I try to save the engine crashes
dpernuit
Hi,

I did manage to reproduce that issue, seems like a bug on the plug-in side…
What versions of Houdini / Unreal are you using?
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