I am working rocket launch simulation which i used pyro solver to do it. In the reference, less smoke will keep 20 frame then the explosion will suddenly happened and after 10 frame explosion will cool down and push back into the bottom of rocket. I used key velocity in fluid source to do push back part, but result is not good. Do you guys have some ideas about doing push back part?
Question about change explostion simulation direction during midtime
1224 0 0- bofei
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Hey guys,
I am working rocket launch simulation which i used pyro solver to do it. In the reference, less smoke will keep 20 frame then the explosion will suddenly happened and after 10 frame explosion will cool down and push back into the bottom of rocket. I used key velocity in fluid source to do push back part, but result is not good. Do you guys have some ideas about doing push back part?
this is reference
I am working rocket launch simulation which i used pyro solver to do it. In the reference, less smoke will keep 20 frame then the explosion will suddenly happened and after 10 frame explosion will cool down and push back into the bottom of rocket. I used key velocity in fluid source to do push back part, but result is not good. Do you guys have some ideas about doing push back part?
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