Hi!
I'm making a wood floor with simple boxes. When I use the autoUV sop with UVunwrap set to 6 planes it takes over 2 mins to cook. I was wondering if there's a quicker way of doing it.
For example, is there a way I could make primitive groups by normals and use those groups to define my UV's edge seams? I'm guessing it could be faster to layout.
Thanks.
-Olivier