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Full Version: UV's reading past their shell boundaries, any idea why?
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Snappy_Darko
Hi, hopefully this a novice question (I am still learning Houdini)and someone can help me.

I've brought my model from max into houdini, but when I apply the materials I'm getting this weird streaking effect on the UV seams of the model. I've been told that it's the UV shells reading past their boundaries, but it's odd because this issue doesn't occur in Max, Keyshot or Marmoset after setting up the materials.

Here's an example (there loads of others, but this is the typical problem) - https://imgur.com/a/b1a8N [imgur.com]

Another thing, that may shed some light on the issue, was that another object was doing the same thing when I applied the materials using the Quick Material Game Dev node (https://www.sidefx.com/tutorials/game-tools-quick-material/), but when I applied it using the principle shader and a material node it worked fine - i did tried this on all of them (they now all run through the Principle Shader), but no luck unfortnately.

It would be really great of someone could point me in the right direction here.

Many thanks
matthias_k
Is it possible to share the model?
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