Make Noise travel a along UVs in a VOP? in a wavy fashion?

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What would be the best way to make a noise (ideally a loopable AAFlow noise) travel along the UVs of a geo please?

Cheers,

A.
Edited by Adriano - April 19, 2018 13:35:41
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You can import vertex attribute UVs and plug them into a noise vop.

Attachments:
uv_noise.hiplc (245.2 KB)
uv_noise.jpg (13.3 KB)

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