What I'd like to do is the following:
I have about 4k groups that come as part of 1 obj.
I would like to assign shaders in the materials as such:
/matnet1/shader_**for each group pick a random nr from 1 to 5**
or, alternatively in the shader itself in the texture field if possible. Whatever is deemed simpler.
I'm sure I must be missing something as all the answers I found online were old and required adding of attributes and really complicated workflows some with sops that no longer exist.
Can someone point me in the right direction?
Thank you