Hi,
I'm trying some procedures to edgecusp but keeping point fused.
In Softimage I can use the hard edges,for that and it's very convenient
What I've tried:
- Use the Normal SOP like “3dsmax Smoothing Groups” making edges vertex normal Cusped.
It's totally unproductive
- Do edgegroup of “hard edges”, edgeCusp this group in a branch add normals, then transfert back the vertex Normals back to the original model.
Doing that is ok, but I can't really see what's going on
I'm thinking I'm missing a crucial option somewhere or a simple “EdgeCusp Vertex Normal” SOP…
Any Idea ?
Edge Cusp just the Vertex Normals
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