Hi,

I've been trying to get an animated noise on a material.

The anti-aliased flow noise node has that nifty little flow slider on it. In vops, you can plug the global Time variable into the flow parameter, and it works. mat is basically vops right? Although it doesn't seem to work in this context…

Am I doing something wrong? (obviously I must be…)

How are you supposed to use the global time in mat? Is this even a thing?

I could revert to just playing with the point attributes to get an animated noise type thing, but surely you can do this on the material level?

I attached a test that I thought would be a simple way of doing this.