Hi there,
Is there a way to tweak bone positions after the capture? I've moved the positions of these bones and re-stashed the geo but the deform just goes back to were it was
Is there a way to somehow reset that deform node?
Thanks,
Pete
Tweaking bones after the capture
1560 6 1- peteski
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- goldfarb
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- peteski
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- goldfarb
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with biharmonic, the fist step it too create points that have the capture attributes (bonecapturelines)
next a tet mesh is built that incorporates those points (solidembed)
then the biharmonic capture SOP treats the tets that don't have the attribute as something to ‘solve’ - so it does it's thing and spreads out the attributes
in you file there are no points from the bonecapturelines in the tet mesh - solidembed
when you make your tet mesh you are losing a lot of volume - turn on Base Size on the Solid Embed and display it to see that the bones are now within that mesh
next a tet mesh is built that incorporates those points (solidembed)
then the biharmonic capture SOP treats the tets that don't have the attribute as something to ‘solve’ - so it does it's thing and spreads out the attributes
in you file there are no points from the bonecapturelines in the tet mesh - solidembed
when you make your tet mesh you are losing a lot of volume - turn on Base Size on the Solid Embed and display it to see that the bones are now within that mesh
- peteski
- Member
- 517 posts
- Joined: Dec. 2013
- Offline
- goldfarb
- Staff
- 3455 posts
- Joined: July 2005
- Offline
- peteski
- Member
- 517 posts
- Joined: Dec. 2013
- Offline
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