Hi,
I need to transform something by a small amount and would like to use the manipulators to do it, but the pivot position is a long way off. In old softimage land it wasn't a problem as you could transform stuff without having manips visible. Is there a quick way to do this in Houdini, working in the viewport and not using the ladders? Even a “move pivot to bounding object / vertex average” type thing would work so long as it's at sop level.
cheers,
A>
transforming objects with offscreen manipulators
1633 4 0- Andi Farhall
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- Werner Ziemerink
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- anon_user_89151269
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A CoG (center of geometry) toggle would be very useful as well. In fact this is among the things I can't work without, coupled with way too many transformation & manipulation issues/shortcomings…
A bigger offender for when the object is off-screen is the fact that if you're in, say, point mode, MMB-ing will result in an increase of the Soft radius. Bug (?) submitted a while back.
A bigger offender for when the object is off-screen is the fact that if you're in, say, point mode, MMB-ing will result in an increase of the Soft radius. Bug (?) submitted a while back.
- Andi Farhall
- Member
- 115 posts
- Joined: Feb. 2014
- Offline
- Werner Ziemerink
- Member
- 1265 posts
- Joined: March 2014
- Offline
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