Spot light influenced by domelight map?

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Hi all,
thanks for reading.

I have a scene with:

1 object (with a metallic shader applied)
2 lightdome (with dome map)
3 spotlight

I would like to have a completely dark scene, with the spotlight illuminating the object, that reflects the map.
I don't think is the right way to do it.

I have attached an image of the domelight with map. (as I would like the reflections to be)
Any ideas?

I have also tried a polar camera (with background image) but it doesn't seem to work.
And I have seen a “Global environment” option in the ROP.

Thanks!
Lucia

Attachments:
modernBuild177RMultiplier108011.jpg (2.1 MB)

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Does something like this work for you?

I use a fog shader to modify the final color of the render with an illuminance loop to gather the lights being used to filter the environment lighting.

Attachments:
spot_light_reveal.zip (60.0 KB)
spot_light_reveal.mantra_ipr.jpg (241.4 KB)

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