I am just wondering how others tackle the enormous task of generating characters for the crowd simulator? I will need about 40-60 unique characters in various races, sexes and ages.
The requirements I am looking to fulfill are…
good quality all quads mesh
nice textures and uv mapping
deforming clothing
deforming hair
mocap driven
Style sheets are not as important to me as unique meshes.
Has anyone used the crowd simulator for stadium work?
How did you link the mocap to the characters?
How long did it take?
Creating Characters For The Crowd Simulator?
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