Hello everyone, I was wondering if there was news on rendering infinite oceans on other render engine than Mantra, namely Redshift, or is it still a Mantra thing and the only option that remains is to export a bunch of maps to apply as displacement on a plane?
Thanks in advance for any replies.
Infinite oceans in Redshift?832 10 1
Daryl DunlapThanks for the reply, storage is cheap, not really a concern, just not sure how to make this work, especially with flip fluid integration, like an infinite ocean with a boat roaming through the ocean, is the visual quality as good, do I need to export huge maps, etc.
Redshift cannot read the Spectra directly like Mantra can. So, you still have to export the deformed mesh and displacement map (both per-frame) for rendering in Redshift.
What you lose in storage cost you gain in per-frame rendertime.
Here is what I want to achieve, I gave up on rendering this in Mantra, takes days on my I7!
Edited by GCharb - May 17, 2018 11:59:15
Not sure if this might help, but basically they're pulling displacement from the terrain maps right into Redshift. So perhaps the same idea could be applied to the ocean generator?
Also some additional info here:
I still wish these forums included a sub-forum for Houdini Redshift users in order to help with questions like these. The Redshift forums are not really set up for topics such as these, and are mostly used to report bugs.
The Redshift forum is the BEST place to get workflow help - they are monitored by Redshift support staff and very helpful users like myself.
Edited by Daryl Dunlap - May 17, 2018 13:00:12
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