Is there a way to import 60 unique hand modeled meshes into houdini and convert them into a geometry cache? Each mesh should be a single frame of the final animation.
Ive done this before using this script (https://docs.unrealengine.com/en-us/Engine/Animation/Tools/VertexAnimationTool/VAT_KF_Meshes)
Here is a 15 or so frame test I did.
Being able to export this as an Alembic geometry cache would give me much more control over the effect. Is it even possible using Houdini?