Simulation mesh and velocity vectors

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hello!

this might be easy, i am exploring how to best load geometry to C4d to render in Octane,changing topoly.

I have tried alembic, but ‘v’ doesn't seem to work from what the client told me, so if using a custom HE asset, to load sequential bgeos, would that read ‘v’ and would that work in generating motion blur in C4d/ Octane?

Alternatively, writing ‘v’ to ‘Cd’ in houdini, and saving the mesh that way, could C4d load it and somehow rewire it to get motion blur…

why motion blur is a pain outside Houdini… :-(

fanx in advance..
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