Currently we can assign scripts in Houdini using an attribute to the root level of the hda in Unity. I created a test scene with two objects. One is a sphere and the other is a box.
I then attach a script inside the sphere geometry with these settings.
The script is being assigned to the root level in Unity and not on the object itself.
What we are trying to do, is get the script on the object itself. How can we assign scripts to the object itself and not the root level? Similar to the image below.
Thanks,
Glen