Last Wednesday in Utrecht, Etienne talked about the way he used Houdini to generate the environment of Far Cry5, incredibly interesting. If I remember correctly, the data that was fed to the gameEngine was .png files and pointclouds with all the attributes to populate the scene with the different biomes.
I was wondering what way the export of the pointcloud data could be done to mimic this. I assume that Ubisoft made their own exporters but are there any off the shelf tools that can export points with custom attributes, preferably in a humanly readable format.
If not how could i start to write my own exporter to do this?
Hope i'm making sense here.