In the past (I believe) I did manage to get correct names back into Maya for my packed objects.
I'm using packed geometry because this gives me transformations on the transform node in Maya.
When I use “Build Hierarchy From Attribute” and name my pack “Beam_0” I get:
- Beam_0_packed1 (transform node) - Beam_0 (shape node)
But what I want is:
- Beam_0 (transform node) - Beam_0Shape (shape node)
When I'm not using packed geometry and set the name attribute explicitly to “/Beam_0/Beam_0Shape” I get the correct names and hierarchy.
But then I loose the transformation so that's a no-go.
I rather not make a script to fix the names after import.
Are there any other attributes I can use or mis-use to get this working?