I have a set of points, which are generated by a python script. Each point has the s@instance attribute set to either /obj/geo_BOX or /obj/geo_SPHERE. The points are object merged into an instance node.
When I revise the point set in the python script, only the BOX geometry is correctly revised. For some reason the SPHERE objects remain “stuck” at an old location. If you toggle the Instance node display flag on and off, the spheres finally update to the correct location.
I have tested on a Windows 7 system using a nVdia 660gtx and on an Ubuntu 18.04 using a nVdia 1070gtx. I get the same broken result on each machine.
Can someone test my scene on their system?
I feel like this is a bug but it would be nice to know if anyone else experiences the same issue.
To test, open the HIP file and move the sliders.
Viewport Instancing Is Broken In Houdini 16.5.495
1454 3 0- Enivob
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- mandrake0
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- Enivob
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Yep, SESI reported the same thing. However, when I substitute actual mesh based corridor geometry, I get intermittent drop out of certain pieces. If I try to instance a deforming FBX I often get outright crashes.
It is logged as a bug now, so hopefully, some improvements are on the way.
It is logged as a bug now, so hopefully, some improvements are on the way.
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- BabaJ
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