vfx_yFan
June 19, 2018 22:27:09
Figure: the default Bake out format is the asset format, I don't know if I can Bake out the FBX format!
Thank you for your time!
QwQ 0.0
seelan
June 20, 2018 08:58:23
No, it doesn't bake out to FBX. Rather, it bakes out geometry as Unity's mesh format. You can then assign that to the MeshFilter's and MeshCollider's mesh field. If you do need it in FBX format, you might be able to find an open source Unity script online that can convert from Unity mesh to FBX.