I have objects with principled shader on them, and I try to use an override to tint the shader with unique colors. It works fine. When I add the parameter node to the material network and set the Export to Always, the color overrides disappear.
Could someone confirm that? The attached scene contains one torus, but perfect to check. I use Houdini Indie 16.5.496
It is solved by Support (thanks Hector), unfortunately, it doesn't work as it was described before on other pages. I had to put the parameter and the shader node within a Material Builder and it works now.