Hi! I was trying to find in render settings for trace visibility and couldn't find it! I want to enable ray trace so i can try to do occlusion with renderman renderer. Can you please direct me, where i can put that trace ? Thanks
Nah it's been moved to object level, i got it figured out, i just had to enable deffuse contribution and specular, that did it. I maid shader occlusion and other shaders in slim, and i was able to load them quick and easy into Houdini, so ray trace helped to get my occlusion.