Animated UVs (how to freeze?)

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Hello i have a DOPs sim of a net. the net is made from polywire.
The polywire UVs do not fit my purpose.
I used a UV Layout Node (which took 15 minutes to cook) to generate new UVs.
When i apply new UVs to the cached sim, it has to recook everyframe, and gives changing uvs on each frame.
I tried another approach, make a single mesh, UV Layout it, transfer attributes, node also has to recook every frame, resulting in unwanted and unstable UVs.
If i freeze a node, or timeshift it, i lose the animation, but retain uvs.
Is there a way to force the desired UVs onto every frame without it having to recook & change over time?


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Hi
if the animatzion is changeing the topology you need new UVs.
You might me able to attibute transfer UVs, but if that would work or if anything else would make sense i cant say without your scene file. So please upload your scene or a simplified version with the same issue.

Olaf
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