How to beval wirepoly

   1044   2   0
User Avatar
Member
5 posts
Joined: May 2018
Offline
So I was making a tree other day falling video on how to do it.

An tree turn out alright. https://ibb.co/kQ7fKo [ibb.co] i render it in blender cycle.
This is Geo node to the tree. https://ibb.co/bTuV4o [ibb.co] Not sure if that helpful any way.

But I could not figure out how to taper the wirepoly after i had deform it shape.

If I had to take a guess of how to do it I guess I use line number data to tell it taper from 0 to 6 at a number of rate i want it change it thicknes. but I have no idea how to write that in houdini o-o??

Any help would be great if you get free time to answer it.
User Avatar
Member
472 posts
Joined: July 2005
Offline
Hi,

you can use “radius” as point attribute (which is a float value). I've attached a file with two basic examples.
Edited by Aizatulin - June 27, 2018 15:32:04

Attachments:
WireRadius.hipnc (79.6 KB)

User Avatar
Member
5 posts
Joined: May 2018
Offline
Ohh thanks so much i will check it out

Got it to work that radius in the wirepoly was sneaky bit ~ took me 5 minutes to figure out what i was doing wrong
Edited by sillytao - June 27, 2018 18:15:10
  • Quick Links