so at the moment to generate me house in Houdini i'm using a file node and
$HIP/modules/`points(“../locate”, 0, “type”)`/`points(“../locate”, 0, “type”)`_`points(“../locate”, 0, “name”)`_`points(“../locate”, 0, “variation”)`.obj
how would i go about doing this so the asset will work in unreal
opdefNetwork_type/asset_name?section_name wont work for this as i need to make a random section