Modeling a cushion
3289 3 2- emanuelg
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- Konstantin Magnus
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Hi Emanuel,
try this route:
Blur the point normals of a box with many subdivisions.
Apply a normal based point map where softness (red), wrinkles (green) and bloating (blue) is supposed to occur later.
Iterate over a simple smoothing algorithm combined with the softness attribute to avoid deforming the corners.
Bloat the mesh a little along its normals based on the bloat attribute.
Subdivide the mesh and apply some noise, control its amount by the wrinkle attribute.
I attached the HIP file, as well (see below).
try this route:
Blur the point normals of a box with many subdivisions.
Apply a normal based point map where softness (red), wrinkles (green) and bloating (blue) is supposed to occur later.
Iterate over a simple smoothing algorithm combined with the softness attribute to avoid deforming the corners.
Bloat the mesh a little along its normals based on the bloat attribute.
Subdivide the mesh and apply some noise, control its amount by the wrinkle attribute.
I attached the HIP file, as well (see below).
Edited by Konstantin Magnus - July 11, 2018 06:30:14
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- gmanyyz
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