Animated Fracture Starting Point

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Hey, all…could use some help with an animated Voronoi fracture.

My franken-network has been cobbled together from a few sources. I'm shattering an external ‘shell’ to reveal the same form beneath.

For the shatter, I'm feeding the geo into a standard Shatter/VoronoiFracture group. This is followed by an Attribute VOP which is basically setting where the animated fracture begins.

Right now, it starts in one place uniformly along a given axis. What I was hoping for was a way to randomize/seed several starting points on the surface. (I'd be good with being able to choose specific points, too)

I wasn't able to find an answer searching here or on ODForce; guessing it's a matter of the wrong keywords.

Can someone point me in the right direction?

Thanks!
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