Basically I'm trying to create a noise field to push finite elements around.
Up until now I've been using the wind force with turbulence, but this has been pretty limiting, and I think using the Field Force node may be a better solution, however I haven't managed to get it working…
Inputting a vector volume, however so far I've only managed to set the initial value of the volume, where as I'd like to fill the volume with values based off a noise field.
Should I be using a Turbulent Noise within Volume VOP to do this? Or am I completely off?
Any advice would be greatly appreciated!