Activating RBD Packed Object Using Secondary Object

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Hello ,

I have set of packed RBD objects with default active value of 0 , then I'm animating a box over the object and changing the active value to 1 , now I want to know how can I import the activator SOP to DOP , I have tried couple of different methods and it's not animating over the simulation . I would also like to know if this can be done using “Active Value ” or “RBDkeyactive” nodes and how ?

*File Attached.
Thanks .

Attachments:
RBD_Activation.hip (305.3 KB)

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