Billd
Aug. 7, 2018 15:52:37
I'm trying to utilize Unity's new nested prefab workflow with the Houdini engine and was wondering if it is currently possible to use prefabs that consist of multiple prefabs as inputs. So far I am not having much luck. It seems to only be using the mesh filter from the parent object, but not the children.
thanks!
seelan
Aug. 14, 2018 11:40:45
Sorry, but nested prefabs are not yet supported. This was introduced fairly recently by Unity, and supported for them will be added sometime in the near future in our plug-in.
ThomasSpaceflower
May 12, 2019 05:36:06
Hey there,
as unity 2019 is out now, I would really need this feature for future projects.
Are there any news about Nested Prefabs as inputs able to read all child geometry?
seelan
May 14, 2019 09:11:29
No plans yet. Could you please submit an RFE for this? Thanks.
ThomasSpaceflower
May 15, 2019 06:02:35
Hey seelan,
thank you for the reply. We got a little workaround, we combine all meshes from a certain prefab and save all mesh data as obj in a separate folder where we read the geometry for Houdini. And yeh… I didn't mention that we're using the PDG workflow. Maybe we just couldn't figure out how to handle prefabs there. Anyways the workaround works fine for us now.