Groom/vdbfrompolygons

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Is there an advisable way to stop the vdbfrompolygons recalculating after every stroke painted, Im not sure if you can cache it, and still be able to paint attributes such as density or length, or whether it needs to recalculate the vdbfrompolygons every time, as it seems to slow the process down significantly.
Any advice appreciated.
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do you have a simple scene file?
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