2d noise map / principled shader

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Hey guys!
Maybe it is a. very basic question:

I am trying to create a principled shader, with an animated noise (2d).
Can I plug like a turbulence noise to the shader?

Thanks!
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Lucia
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You can!

Attachments:
Turbolent_noise.hipnc (506.8 KB)

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Oh thanks! I have just seen it! I will have a look now!
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