friedasparagus
Aug. 21, 2018 11:52:58
Hello out there,
Here's a little look at a little ongoing project. Stay tuned for updates
Cheers!
Drakon
Aug. 21, 2018 12:23:53
Looks really interesting! Looking forward to some more examples in the future. Quick question from a relative noob to coding: what can this Not do? How is ObjVex different from normal Vex? Can I be used to recreate some sculpting tools like Sculptris for example, with adaptive mesh generation? Or Sop level Curvature detection?
If you need testers, let me know.
Thank you and great work!
anon_user_89151269
Aug. 25, 2018 09:39:33
I can already glimpse a few applications for ctrl rigs. Keep it up, I'm very interested to see where you take it.
HongMao
Aug. 27, 2018 15:11:20
Hi Mr “friedasparagus,”
…Thanks for beating me to it in making an “object wrangle” node. Now all that needs to be made is a “network wrangle” node
. …Will the node itself be compatible with the “handles tool” in that the tool brings up the normal transform handles that other objects have (such as the null and geometry nodes)?
friedasparagus
Sept. 7, 2018 04:29:34
Hi,
Sorry for the radio silence here, been buried away working at the project which I think has reached a decent point to share another update. So here it is
The roundup of the features finishes around the 8:30 mark, and after that there's a run through of setting up a ‘cone’ constraint to an object using vops, just as a demo of the potential process in case that's of interest.
Cheers!
mestela
Sept. 7, 2018 17:58:04
Woah. This is incredible Henry.
malbrecht
Sept. 8, 2018 03:35:39
Master Henry,
this is *so* promising. Anyone vaguely familiar with the pains of rigging (even if what you do is only remotely resembling the term) will *immediately* grasp that this (if performance holds up, which it seems to do) “changes the game”. Not by a few nodges only.
I am very much looking forward to the “full package, sold at considerable rebates through a trustworthy site” ;-)
Marc
howiem
Oct. 25, 2018 06:54:58
Goodness me. This looks ever so useful. Well done.
(but also your username is making me hungry)
timbolland
Jan. 10, 2019 09:18:49
Really cool!
Stalkerx777
Jan. 26, 2019 15:08:19
Looks cool!
cval
July 31, 2019 14:23:18
This is very very interesting for rigging at the obj level! Awesome! Did you do speed comparison tests with the CHOP Constrain system? Is it faster?