converting points to geo

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I have a basic points from volume set up with a little physics and would like for these points to be turned into geo. I set up a simple test to see if it was possible, but I seem to be missing something. Here is where I am at:



I can get it to work in most instances, but for some reason doing it in this order (I tried after the merge too, but no luck) seems to stop the simulation or make it disappear altogether. is there something I am missing?

attached the file I am working with as well.

Attachments:
test.hipnc (581.5 KB)

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Works fine for me.

Maybe you have a low-end graphics card?, messing with what you see or don't see?

Make sure you have real-time toggled on ( lower right in UI ).

Also in your dopnet1 you might want to reduce the ‘Force Scale’ parameters value and raise the ‘Velocity Smoothing’ parameter on the flipsolver1 node.

Just so that you can see all your points are there - put a null node after your dopnet1.

Now reset your animation to frame 1 and middle mouse the null nodes before and after the dopnet1 node, and run the sim to the last frome doing the same.

You will see the same amount of points - so they aren't dissappearing or missing.
Edited by BabaJ - Sept. 1, 2018 10:02:00
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