Emissivity not illuminating Principaled Shader Image Texture

   1438   1   1
User Avatar
Member
52 posts
Joined: July 2013
Offline
Light emitted from a Principled Shader, will illuminate another object, with a Principled Shader, but if an image texture map is used it is not visible.

The attached image shows an object emitting light and illuminating a panel, with a logo. The panel appears dark brown. The panel's base color is white, but there is a wood image texture applied that shows, when a light is added.

I have tried this with Mantra PBR and Ray Tracing. The image is done with PBR.
Is this a bug or expected behavior?

Brad Carvey
Edited by bradcarvey - Sept. 8, 2018 10:32:22

Attachments:
UUR_Gas.jpg (101.8 KB)

Brad Carvey
User Avatar
Member
8535 posts
Joined: July 2007
Online
what you see is most probably reflection of your emissive object, not the diffuse lighting caused by it

you may need to increase intensity of your emissive material or geolight to start seeing the actual diffuse lighting on your logo and therefore your texture

also if not using geolight make sure your diffuse limit is at least 1
Edited by tamte - Sept. 8, 2018 15:56:39
Tomas Slancik
FX Supervisor
Method Studios, NY
  • Quick Links