tamte
It's not technically a problem in Houdini, you just need a tool with a state that does the conversion
and I think Edit SOP would be a good node to include such options
Since how it works in other apps it's just values entered in a tool state that get applied to whatever the final object space coordinates are, to avoid creating any live dependency which would not be desirable for adhoc editing of a geo
I think everything that would actually need a dependency can be solved in other ways. I am just looking for a quick way to push a point or a group of point to a specific value in space. If I could even do that across multiple objects (without merging them first), that would change life for me in Houdini.
I think ( again) of a set of imported geometry spread over different hierarchies for example. If I could just grab some points of multiple objects and do a simple point transform, that would be great.
If there was a way to automatically create nodes in a node tree at user defined insert points so they could be created from the object level for a selection of objects.... But I'm probably dreaming a bit there....