I have the game development toolset and it bakes nicely but I heard it only bakes diffuse from @Cd and not from a texture.
I've got a mesh/texture generated from photogrametry and I would like to project the diffuse on cleaner and more efficient UVs I've done. I have no clue how to even apply my texture…
Thanks!
-Olivier
baking texture map to another mesh
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- olivierth
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- OneBigTree
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