First, what the best way to approach this? I've added a Paint node to my network and used red to indicate inactive areas. After the Assemble node, added an Attribute Wrangle with the following to set the active state for the points:
if (@Cd == (1, 0, 0)){ i@active=0; } else { i@active=1; }
That appears to be setting everything to active=1. The node isn't throwing an error, but I'm guessing there's an issue with my code.
Second, when searching both here and ODForce for solutions, I found a good dozen or so responses to similar questions that were all answered with examples of using volumes/volumes with color to set the active variable but no answers that actually walked through doing it with a paint node, even though that's what the OP asked.
Why is that? Is it actually not possible to strictly use color set by a paint node for this?
Thanks!
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mC