And here's what's going on with mesh on one frame and next one:
Anyone have any idea how to fix that problem? I've tried many solutions but without success.
- Narrow Band is turned off
- I tried subtracting collision geo from mesh but it doesn't work
- Without flattening there's no problem because of the boundry, water has thickness and it's meshed together with space around collision object.
If anyone have a workflow for meshing that kind of ascending, I would be very grateful for any sugestions.
And if that will help, I'm sharing .hip file without cache files.