Hi!
I made a grass blade generator (makes a single grass blade). I made a bunch of variations, Uved them together (non-overlapping) and used a Connectivity sop. How do I automatically export each one using the class attribute?
I'm guessing I need to use a For-Each but I don't get how to automatically export:
grass_blade_01
grass_blade_02
grass_blade_03
grass_blade_04
etc.
-Olivier
Export each by connectivity
956 2 0- olivierth
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- jsmack
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I would use the frame number to switch between each mesh, and export as an animation.
Why do you need each one in a different file? Modern workflows generally avoid file instancing like that. Also keep in mind instancing millions copies of some very light mesh will be much slower than rendering a big dense mesh, or fewer instances of some not-so-light meshes.
Why do you need each one in a different file? Modern workflows generally avoid file instancing like that. Also keep in mind instancing millions copies of some very light mesh will be much slower than rendering a big dense mesh, or fewer instances of some not-so-light meshes.
- olivierth
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Ah!
So I would animate a switch that passes through each grass blade one frame at a time and have $F in the output path. nice.
I'm not making a million versions of this grass of blade. I'm making maybe 10 that will be randomly scattered in a small clump (2 feet by 2 feet) with a copy stamp. Then, I'll export that clump as a redshift proxy and scatter away!
Thanks for the info!
-Olivier
So I would animate a switch that passes through each grass blade one frame at a time and have $F in the output path. nice.
I'm not making a million versions of this grass of blade. I'm making maybe 10 that will be randomly scattered in a small clump (2 feet by 2 feet) with a copy stamp. Then, I'll export that clump as a redshift proxy and scatter away!
Thanks for the info!
-Olivier
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