Constraint to deforming static RBD

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Hi all, I need to constraint active rbd to static deforming one, but I can't find solution. Its working with animated but not with deforming, I think mane problem that packedfulltransform for deforming obj doesn't change.
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The first thing that comes to mind, to me, is RBD Follows Target. Have you checked out this file?
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#RBD_follow_targets [www.tokeru.com]
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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