Hi everyone!
I have a few questions regarding different methods of doing things in pyro, and I'm not sure whats the “best” way to go about them…
first, is there a real difference between unpack and convert nodes? they seem to do the same thing, is there a preference to using one over the other?
when adding wind to pyro, its possible to do this in a few ways, all generating different results:
there is the gas wind node, pop force and pop wind, custom velocity fields, and a gas field wrangle? what do you prefer to use? and what gives a more natural movement?
for collision interactions, do you usually use “extrapolate into collisions” and “correct collisions” off? or is it more a matter of the type of look your after?
would be great to iron out these questions, as they were nagging me for a while now