Small Scale Flip Sims are Unstable and Slow

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Looking for some help on this one, also been getting conflicting information.

I hear from a lot of people to scale up small scales sims and adjust the settings to “fake” them being small because Houdini doesn't handle small scale sims well.

I've also been told that later versions of Houdini DO handle them well, and you should always work in the proper scale.

Well I'm trying very hard to work within the proper scale, but it seems I always run into issues. Truthfully, I should be going even smaller then this, but I can't even get this scale to work (Shown below)

My example is crude, but in practice the scale should be relevant to pouring chocolate on a strawberry. I want to do this in scale if possible, but it seems like not only is the sim very very slow, but it becomes very unstable. Here's my example:

Scene File:

Small Scale Flip.hipnc

Settings:

Particle Separation: 0.001

Substeps: 10

Can someone point me into the right direction of not only speeding the sim up, but getting it to work more accurately at very small scales?

https://www.youtube.com/watch?v=HlKp-ULLg2g [www.youtube.com]
Edited by HappehLemons - Sept. 22, 2018 05:12:18

Attachments:
2.PNG (523.9 KB)
1.PNG (407.9 KB)
Small Scale Flip.hipnc (2.0 MB)

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