easy way to transform 4 million poly geos in the viewport?

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Hi!

I'm working with 2 photoscanned data of over 4 million polys each. I need to use a transform to scale/rotate/move each one but there's so much lag in the viewport, it's not practical.

I tried the remesh SOP but it takes forever to cook. I also tried the pack SOP but it doesn't seam to help much. Any better ideas?

-Olivier

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Switch to Mouse Up mode, at least you'll be able to see the handle move fluidly to about where you want it. Releasing the handle will cook the result so you can see it, then repeat to refine.

Or inport each into their own object, and transform at the object level.
Edited by malexander - Sept. 26, 2018 22:31:07
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Ok, I ended up using the add SOP set to “Delete gemotry but keep the points”. And, I deleted some points randomly with a treshold. Now it's super light to move around!

-Olivier
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…Oh, and what do they mean by “On Mouse Up”. Is it when you scroll up or is it literally when you move the mouse upward?

-Olivier
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'on mouse button up' is a better description.
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twod
Or inport each into their own object, and transform at the object level.

Yeah, this.
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