x = x y = y*cos(rx) + z*sin(Rx) z = y*-sin(rx) + z*cos(rx)
Rotation Formula
2013 3 2- art3mis
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- rafaels
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one way:
Assuming rx is a float values…
@P.y = (@P.y * cos(rx)) + (@P.z * sin(rx)); @P.y = (@P.y * -sin(rx)) + (@P.z * cos(rx));
Assuming rx is a float values…
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