I’m trying to wrap my head around recreating a sim I did inC4d, the root of it is a floor grid made from hexagons (all of which have cylinders booled out of them, and rotated randomly at 60 degrees.
The fluid is poured over the floor, I’m taking a bit of a divide and conquor approach to eating this elephant. Is there a procedural way of doing this? I’m thinking of cinemas cloner in object mode. Copy/paste seems like the same concept, but can it be done in a hex grid?