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Lenscowboy
Hi guys,

Newbie!
How would I create a particle sim that's instancing custom geometry which in turn transforms into a powder as the particle are poured? It would be grains that take the shape of the instances and then loosen to dissolve into powder.
I have an idea how to do it but lack the experience with houdini and I like the way the grains work. It would be great if I could put it all together somehow.
Thanks
Zoot
PointsFromVolume will do it.

Here's Rohan's Vellum intro video that covers approximately what you're asking for.

https://www.youtube.com/watch?time_continue=1381&v=frTdG_FJFlQ [www.youtube.com]
Lenscowboy
Thanks Zoot. That is relevant. Feel like I'm coming to the houdini party about 20 years too late!
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