Hi guys,
Newbie!
How would I create a particle sim that's instancing custom geometry which in turn transforms into a powder as the particle are poured? It would be grains that take the shape of the instances and then loosen to dissolve into powder.
I have an idea how to do it but lack the experience with houdini and I like the way the grains work. It would be great if I could put it all together somehow.
Thanks