Principled Shader VOP node question

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How to control basecolor of Principled Shader VOP node? I connected Constant node with type Color, but this doesn't take an any effect on it.
Edited by HaloFX - Oct. 16, 2018 14:11:30
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OK, I figured it out. It is changing in Render View.

But how to compile shader (created in Material Network) and reflect the changes in Scene View? Is it possible?
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